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✧ Systems
Pulse Rifts
Instances
Age of Ymir · Systems

Rift Dungeons of Age of Ymir

Pulse Rifts also known as Instances are party-based challenges created exclusively for your group. Each run enforces limited entries, cooldowns, and restricted skills, rewarding coordination, preparation, and mastery rather than brute force.
No Cool-downsPrivate Party DungeonsFive Difficulty ModesRepeatable Instances

Instances Overview Pulse Rifts Overview

Party-Based Challenges

Instances also known as Pulse Rifts (called Memorial Dungeons in Ragnarok Online) are party-based challenges in Age of Ymir. Entry is locked to the initiating party, ensuring controlled encounters without interference. Some instances support one retry ticket per character, allowing re-entry after defeat to revive allies using skills like Resurrection or Yggdrasil LeafYggdrasil Leaf. Pulse Rifts have no cooldowns—access is primarily limited by how many Rift Stones your party can farm from global monster drops.


Chronocites Chronocites

Chronocites are a special currency earned by completing instances on challenging difficulty or higher. They are rewarded for clearing difficult content and cannot be obtained through regular gameplay.

Chronocites Master

Chronocites Master

Located at the second floor of the main office. Chronocites Master accepts Chronocite Chronocites as currency.

Rift Access Rift Access

Pulse Rift Core
Prime Pulse RiftMinor Pulse RiftMajor Pulse Rift

Pulse Rift

Access different types of Pulse Rifts based on your entry requirements and the nature of the rift you wish to explore.

Pulse Rift TypeDescriptionEntry Requirement
Prime Pulse RiftPrime Pulse RiftPortals within our own universe that access past or future timelines.Level requirement only
Minor Pulse RiftMinor Pulse RiftUniverses that have already ended due to their calamity event.Echo Rift StoneEcho Rift Stone
Major Pulse RiftMajor Pulse RiftUniverses where the calamity event is ongoing or only just beginning.Apex Rift StoneApex Rift Stone

Obtaining Rift Stones Obtaining Rift Stones

Rift Stones are globally dropped by all monsters.
Monster LevelEcho & Apex Rift Stone Drop Rate
1–500.40%
51–900.80%
91–1201.50%
121–1503.00%

Rift Mechanics Rift Mechanics

Boss Corpse Drops Boss Corpse Drops

Party-Wide Boss Rewards

In Pulse Rifts, when a boss is defeated its corpse becomes the reward container. These boss corpse drops are designed to be party-wide—everyone in the party receives inclusive rewards (no “one-person takes all” moments).

  • Inclusive distribution: rewards are granted to the party members present in the instance.
  • Clear reward moment: the corpse marks the completion drop point after the boss goes down.
  • Encourages teamwork: everyone benefits from coordinated clears.
Boss corpse drop container

Boss corpse rewards are party-wide to keep instance progression fair and cooperative.

Rift Mechanics Randomization System

Driven by Ymir's unstable Temporal and Spatial powers. Every run can remix these parameters.
AttributeDescription
SizeMonsters sizes can be Small, Medium or Large.
Element typeMonsters receive a random element attribute.
RangeMonsters attack range is randomized.
Monster racesMonsters receieve a random Race attribute.

Rift Mechanics Difficulty Settings

Boss fight mechanics stay the same on all tiers if you do not dodge, you die.
Applies ToEffect
Normal monstersStat scaling per randomized difficulty.
Boss monstersStat scaling per randomized difficulty.
Loot drop ratesHigher tiers increase rewards.

Difficulty Modes Difficulty Modes

Age of Ymir instances feature five distinct difficulty modes, each increasing the power of enemies and rewards for those who dare to challenge them:

Difficulty Comparison
DifficultyMonster Stats BoostEXP BonusReward
Easy Mode EasyNo Boostx15 Chronocite Chronocites
Veteran Mode Veteran+50% HP / Damagex1.510 Chronocite Chronocites
Nightmare Mode Nightmare+100% HP / Damagex215 Chronocite Chronocites
Hell Mode Hell+150% HP / Damagex2.520 Chronocite Chronocites
Torment Mode Torment+200% HP / Damagex325 Chronocite Chronocites
Completion Reward Odds (per character)
DifficultyBlacksmith Blessing Blacksmith Blessing (x1)Blacksmith Blessing Blacksmith Blessing (x3)Entropy Codex Entropy Codex (x1)Entropy Codex Entropy Codex (x5)
Easy Mode Easy
15%5%5%2%
Veteran Mode Veteran
20%10%8%5%
Nightmare Mode Nightmare
25%15%10%7%
Hell Mode Hell
30%20%15%12%
Torment Mode Torment
35%25%20%17%
Choose your difficulty wisely, as stronger monsters grant greater rewards but are more difficult to defeat.

Rift Loot Rift Rewards

Note: To learn more about rewards, refer to the Rift Loot Mechanics section below.
Chronocites, Paradox Shards, Entropy Codex & Blacksmith Blessing
Read more

Rift loot is your primary source of Paradox Shards, Chronocites, Entropy Codex, and Blacksmith Blessing—the materials that fuel end‑game enchantments and progression rewards.

Chronocite

High-value instance currency used for powerful progression rewards.

Paradox Shard

Core ore dropped from Rifts and used to enchant end‑game gear.

Entropy Codex

A mysterious tome from Rift Bosses that distorts space and time, letting you call forth a powerful Field Boss via the Pulse Rift.

Blacksmith Blessing

Used in the refinement system to protect equipment during upgrades. Learn more on the Refinement page.

Reward Items
ItemTypeDescription
Chronocite ChronocitesCurrencyHigh-value instance currency used for powerful progression rewards.
Paradox Shard Paradox ShardsCurrencyCore ore dropped from Rifts and used to enchant end‑game gear.
Entropy Codex Entropy CodexMaterialA mysterious tome from Rift Bosses that distorts space and time, letting you call forth a powerful Field Boss via the Pulse Rift.
Blacksmith Blessing Blacksmith BlessingMaterialUsed in the refinement system to protect equipment during upgrades.

Rift Bosses Entropy Codex (MvPs)

Content for this section is a work-in-progress.


Rift Loot Rift Loot Mechanics

Note: For a full breakdown of all drops visit each Pulse Rift (Instance page) individually above.
Drop CategoryItemsWho Gets LootDrop Rate Details
Normal Rift Loot
  • Paradox Shard Paradox Shard bundles (5x stacks in Minor Rifts)
  • Bundle size scales upward with difficulty
  • Killer always receives a roll
  • Each party member on the same map rolls independently
  • Party rolls occur at 50% of the killer's drop rate
Difficulty Bonus Loot
  • Killer only on Normal, Brutal, and Hell
  • Entire party on Torment
  • Scales by difficulty tier
  • On Torment, party rolls are 50% of killer rate
Boss Rift Loot
  • Ground drops; quantity scales with party size
  • Normal loot bonus: +0% / +10% / +15% / +30% / +70% (Normal → Torment+)
  • Unique gear bonus: +0% / +1% / +2% / +3% / +6%
Completion Rewards
  • Delivered directly to every party member
  • Same rates for all Rift types
  • Guaranteed participation reward
Lost Rift Traveller
  • Standard Boss table
  • All Rift-exclusive gear at 10% base rate
  • Spawn chance: 10% on Normal, Brutal, Hell
  • Spawn chance: 60% on Torment

Lost Rift Traveller Lost Rift Traveller

Lost Rift Traveller Notice

On every Major Rift completion, there is a chance that the Lost Rift Traveller appears in the final boss area. With just 300 HP and a Plant-type body it is fragile, but will actively flee when attacked—you will need smart positioning to corner and defeat it for an extra, void-touched reward table that offers all Rift‑unique gear at a boosted 10% base drop rate instead of 1%.

Appearance
  • Spawns after completing certain Major Rifts.
Spawn Chance
  • 10% on difficulties below Torment
  • 60% on Torment
Stats
  • 300 HP
  • Plant-type
Behavior
  • Flees when attacked; requires positioning and cornering.
Rewards
  • Standard Boss Rift Drop Table with boosted rates
  • All Rift-unique gears available at 10% base (instead of 1%)
Lost Rift Traveller

Disabled Instance Skills Disabled Rift Skills

Certain skills are disabled inside of Pulse Rifts (instances) to maintain balance and fairness.

SkillDescription
Teleport SkillTeleportPlayers cannot teleport inside instances.
Ice Wall SkillIce WallPrevents terrain manipulation to maintain challenge.
Intimidate SkillIntimidateDisables forced movement of enemies.
Spider Web SkillSpider WebPrevents excessive crowd control.
Expulsion SkillExpulsionRestricts forced character displacement.
Ignorance SkillIgnorancePrevents debuffing NPCs unfairly.
Dimension Door SkillDimension DoorRestricts unauthorized warping.
Extreme Vacuum SkillExtreme VacuumDisables terrain control skills.
Convenio SkillConvenioPrevents unfair teleportation of allies.
Warp Portal SkillWarp PortalStops creating portals inside instances.